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Flutter · WebRTC · IoT · Technical leadership

Aligning hardware, firmware, cloud and mobile around a single system.

Technical lead and mobile developer on an IP-camera system: Flutter app, peer-to-peer WebRTC, MQTT, firmware and real-time cloud. An 8-person team aligned around shared interface contracts.

Role
Technical project lead · Flutter mobile developer
Period
2023 · At Coding Industry
Stack
FlutterWebRTCMQTTHLSTypeScriptFirmwareRaspberry Pi

Measured reference points

< 300 ms

measured WebRTC latency

Peer-to-peer video streaming on mobile

8 people

team coordinated

Mobile, backend, firmware and hardware

3 months

first version delivered

From spec to field tests

The problem

Off-the-shelf camera solutions relied on closed firmware and limited the client’s ability to audit, modify and evolve its own product. The challenge was not only mobile: every decision touched hardware, firmware, real-time protocols, backend and the user experience at the same time.

My responsibility

  • break the system into clear responsibilities;
  • distribute tasks, estimate and plan;
  • make architecture decisions and run code reviews;
  • own the client relationship and delivery deadlines;
  • develop the Flutter app and the critical video flows.

Structural decision: a shared contract

To prevent each team from interpreting messages, events and system states differently, I used an interface control document as a central contract. Hardware, firmware, backend and mobile teams all worked from the same names, formats and responsibilities.

Structural decision: simulate before receiving the hardware

Mobile development could not wait for a physical camera to be permanently available. A three-level simulation strategy allowed us to test the interface, exchanges and end-to-end scenarios throughout the project:

  1. mocked responses to quickly build the interface;
  2. a TypeScript simulator reproducing the camera’s network behaviour;
  3. a Raspberry Pi emulator for tests close to the hardware.

Mobile application

Camera pairing, live view, peer-to-peer WebRTC, HLS fallback when needed, MQTT signalling and telemetry, connection-state handling, error recovery and reconnection.

Results

The team delivered a first version in three months despite simultaneously discovering several technical domains. Peer-to-peer streaming reached a measured latency under 300 ms in the documented test conditions.

What this project proves

  • coordinating a multidisciplinary team;
  • Flutter mastery beyond CRUD apps;
  • understanding real-time protocols;
  • documenting architecture and reducing cross-team dependencies;
  • technical leadership while still shipping code.

A similar need on your team?

Let's talk about the context, the product and how I can contribute.